Realisitic CGI Leaf
With Maya, developing a new Shader Network or working on Node-Based Shader Development has never been simpler. Gaining an understanding of each shader utility's operation can assist you accomplish your CGI creations.
I used Shader Utilities in Maya to make a realistic-looking leaf.
Textures and utilities are combined to create the leaf shader. The texture is double-sided and mapped to maps for color, bump, and specular effects. The Alpha Channel transferred to the Shader produced the precise shadows. I advise you to render this shader using Software Renderer.
I used Shader Utilities in Maya to make a realistic-looking leaf.
Textures and utilities are combined to create the leaf shader. The texture is double-sided and mapped to maps for color, bump, and specular effects. The Alpha Channel transferred to the Shader produced the precise shadows. I advise you to render this shader using Software Renderer.
Without the transparency map. | |
please help me, how tutorial shader alpha transparent.
ReplyDeleteHi Adrian! Hope you found the answer you are looking for.
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